﻿using System.ComponentModel;

namespace Pfz.RemoteGaming.Internal
{
	internal sealed class _NotifyPropertyChangedEventArgs:
		PropertyChangedEventArgs
	{
		internal _NotifyPropertyChangedEventArgs():
			base("Args")
		{
		}

		internal string _propertyName;
		public override string PropertyName
		{
			get
			{
				return _propertyName;
			}
		}
	}
}
